Deep into the abyss they delved, mindlessly obsessed with rare minerals guarded beneath the desert.
The Dark Delve
In the scorching desert surrounding Naga Wall, the Duergar entomb themselves in sand and rock, fiercely defending their precious mineral ores. Beneath the blistering dunes, they carve suffocating labyrinths where heat and silence press like a curse upon the living. It is said they no longer sleep, but instead enter a waking trance, listening to the tremors of the dark veins below.
Traverse The Dark Delve to the underground Duergar Temple where the might of the Great Laduguer’s hammer reins supreme.
Release highlights:
✓ NEW: High level content release The Dark Delve
✓ NEW: Simple and fun new monsters, sub-boss and main boss
✓ NEW: Player Achievements
✓ NEW: Item kits for level 210+
✓ NEW: Mineral Ore drops to sell for Gold
Also in the update:
✓ Applied Diamond Skin tweaks for testing – player can walk but not run or cast skills, increased duration, and skill cast temporarily blinds (weaker) nearby monsters
✓ Updated Epic Guild Hunts for mob strength, XP, drops etc in line with yearly revamps
✓ Recalculations to item salvage costs, socketing costs, mythic socket costs with the aim to reduce overall cost (particularly for lower level items)
✓ Increased Xorakar spawn rate slightly
✓ Minor tweaks again to Helping Heroes such as the mob spawns (these are still player drop zones while we reconsider further changes)
✓ Opening Helping Hero Vessels will give some Guild Gold to your Guild
✓ Completing a Helping Hero quest will now trigger Hero status (from the Three Hero Quest)
✓ Another small increase in XP to Riftshattered Mongchon and slight increase in drop rates
✓ Expanded out more safe zone maps to various dungeons
✓ Re-considered Guild Shield costs – the base price is higher but it then increases less per member
✓ Increased chance of skills levelling to 4 from the Hellmouth sub bosses
New level cap and Heroes League
Heroes League entry will start at level 205 and a new level cap of 215 will take effect.
Every level cap update helps to breathe new life into Arcadia through a lower barrier to entry for new players, and increased level gains for current players.
This update offers a great opportunity for new players and old, as effective XP rates increase and new challenges unfold.
✓ Heroes League increase from 200 to level 205
✓ Level cap increase from 210 to level 215
✓ Updated XP tables and drop rates for lower levels
Player feedback
Let us know how you feel about this update by replying to the post on the forum. Was this cap raise too early? Have you not had long enough to enjoy the earlier dungeons? Is the new content too hard?
An extension to The Dark Delve will be released at the end of Q2. In the meantime, we will be working to finish some side content and challenges. Your opinion matters and can help focus our future release schedules.
Happy Hunting, Arcadians!
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